Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers

نویسندگان

  • Michael 'Adrir' Scott
  • Fotis Spyridonis
  • George Ghinea
چکیده

Testing is important to improve accessibility. However, within the serious games area, this can sometimes rely on minimal testing with the use of heuristics and external assistive devices, with limited input from impaired users. Efficiency would be improved if designers could readily evaluate their designs with the assistance of virtual users. The VERITAS framework simulates and presents data on the impact of a virtual user’s impairments; thus, facilitating a more efficient approach to inclusive design. This article reports insights into the use of the framework by 31 evaluators from the serious games field. A log-file analysis highlights key areas of concern, which are then further explored through a questionnaire. The findings suggest that the background knowledge of designers should be considered in order to improve acceptance and usability. Specifically, by addressing challenges comprehending interface elements, following the simulation workflow, and reacting to feedback.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Designing for Learning and Play - The Smiley Model as a Framework

This paper presents the Smiley Model as a framework for designing engaging learning experiences in games. In a design-based research project, student game designers learned inside a gamified learning design while designing and implementing learning goals from curriculum into small digital games. Project participants were adult students in an upper secondary general education program. The Smiley...

متن کامل

Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People

In this paper, we report the usability lessons learned from the usability studies of digital game-based physical exercises for elderly people. We conducted four usability studies of digital games for elderly people’ physical exercise activities in Finland and Japan. The usability studies include the evaluation of commercial digital games (e.g. Microsoft Xbox game), the existing in-house game by...

متن کامل

Designing for designers: Towards the development of accessible ICT products and services using the VERITAS framework

Among the key design practices which contribute to the development of inclusive ICT products and services is user testing with people with disabilities. Traditionally, this involves partial or minimal user testing through the use of standard heuristics, employing external assisting devices, and the direct feedback of impaired users. However, efficiency could be improved if designers could readi...

متن کامل

Collaborative games: Lessons learned from board games

Collaborative mechanisms are starting to become prominent in computer games, like massively multiplayer online games (MMOGs); however, by their nature, these games are difficult to investigate. Game play is often complex and the underlying mechanisms are frequently opaque. In contrast, board games are simple. Their game play is fairly constrained and their core mechanisms are transparent enough...

متن کامل

Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns

Poor literacy remains a barrier to economic empowerment in the developing world. We make the case that “serious games” can make an impact for these learners and highlight that much remains to be learned about designing engaging gameplay experiences for children living in rural areas. Our approach revolves around game design patterns, which are building blocks that can inform game designs. We ar...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2015